Pro Wrestling X
ABOUT PRO WRESTLING X
The genesis of Pro Wrestling X was formed in 2002. Fans of the wrestling game genre were left bitterly disappointed by glitchy, lackluster titles. Dissatisfied gamers found a collective voice online, and one of these voices – Dave Wishnowski – quit his job and set out to make his own wrestling game.
After more than 12 years years, the Pro Wrestling X team is still standing and working harder than ever. Here’s a quick rundown of what we believe, where we’ve been, and where we’re going.
THE HISTORY OF PRO WRESTLING X
The spark and the powderkeg: April 2002 – April 2003
Spring 2002 wasn’t the greatest for fans of professional wrestling video games. Hungry for the next WWF: No Mercy, a segment of the genre’s most devoted fans were disillusioned with subpar releases such as WCW: Backstage Assault.
Disgruntled fans found an outlet on message boards around the world. Complaints, frustrations, wishlists for the perfect wrestling game – all chronicled for the world to see. Wrestling game producers, however, dismissed these messages as a vocal minority; a small niche that didn’t have the economic clout to be taken seriously.